
Work & Hide has 3 teams: and anarchists (they are present to add some chaos to gamemode). Nonetheless it should be apparent that this is a basic explanation of gamemode this is a core of gamemode and it has a lot more of features and mechanics. The full extent of Work & Hide can only be understood once you play it.
Work and hide is a gamemode that resembles heavily modified hide & seek it also resembles its own vision of slasher.
Work and hide is in its core a gamemode that lets people decide how they want to play. There are a whole 3 teams in the gamemode which have different tasks and gameplay. If hiders will be more interesting for players that like to work as a team, seeker and rebels would be fit for players that like to work individualy. Furhermore, even hiders gameplay as a hider will vary with each round. One round player decides to be stealthy and play cautiously. Or in a different round he will be stripped of such luxury as he is being constantly chased by a rebel.
Briefly about the teams.
The main feature in Work & Hide is that it has no dull monotone gameplay that now the games have, not just two team interactions. It is just chaos that is a result of many possible player interactions that can occur. Nowadays games introduce mostly deterministic gameplay wich in turn causes players to find the best strategy there is (meta game) and just repeat it over and over. Work & Hide aims to not only create fun experience but also an endlessly replayable one.
2. Chases and mind game. The idea of seeker.
If you ask a player of Dead by daylight or now dead Friday the 13th about what made them successful they perhaps will tell you that it is the atmosphere, chases and mind game (that of course can be aplied to a very broad amount of other games). These three factors we consider to be the main fun factors in Work & Hide. After all, who does not like to outplay their oponent?
Especially mind game maters while playing as a seeker. After all, what player, other than the seeker, who needs to eliminate everyone, needs to make everything done efficiently? Playing as this class is not an easy task. Seeker needs to control the map efficiently and use all his potential. For that gameplay we made abilities for seeker. Each seeker has his own abilities and unique gameplay.
3. Team work. Hiders' and rebels' idea.
Hiders is the biggest team. Its members need to face tree other teams: seeker, rebels, anarchists. Hiders' main feature and advantage is their team work and their count. They need to coordinate their task solving across all map.
Hiders have several features unique for them: data system and two important subclasses: engineer and radioman.
Rebels is a team that opposes hiders and competes with them. We decided to use the old good spirit of competition.
More information on teams is in the team section.
Idea of Work & Hide started in the 2020th year. At the start Work & Hide was sandbox gamemode and was a competion between two players: a seeker and a hider. There exists the only video of this version recorded by A-Ivan. You can watch it by following the first link in Work & Hide section.
Unfortunately as of currently there are no videos in english. Very few of the already small amount of players were english speaking.
version legacy 0.01
version scripted 1.0
version scripted 1.2
version scripted 1.7