Hiders is the first co-operative team. Hiders are on a weaker side so they are forced to avoid other teams at all costs. Hiders have sub-classes, loosing them will force hiders to take a more difficult tasks on their way to victory.
Radioman
Radioman is a special class which unlocks a certain way for hiders team to win. He starts with 3 radios. He needs to choose wisely where to place his radios as they are essential for team coordination. Radio allows hiders to communicate regardless of distance and share their data (see data system). Radios can be sabotaged by both rebels and seeker.
Engineer
Engineer also allows different way to win. He is given workstations to craft parts (they are used to complete tasks).
Rebels is the second co-operative team. Rebels are stronger at the beginning as they have starting equipment though they are outnumbered by hiders in the long run. At the preparation stage they need to gather in certain spot and pick up their start equipment.
Rebels are given several ways to win over hiders:
Seeker is the strongest in Work & Hide. He is equipped with powerful weapons and can unlock special abilities that will help him to eliminate all the hiders. Every seeker gets his abilities gradually during the game.
As a seeker you can place down certain types of traps such as: sound traps, trip wires, mines. These are distributed between seeker types. Sound traps can include something like a pile of broken glass or tin cans which modify your footsteps to be louder and give of certain sounds. There is a limit on the amount of traps you can put down. Certain killers can get various amount of information from triggered traps. Seekers have different awareness levels. Devastator is the most unaware of his traps, while on the other hand stranger is the most aware seeker. Passing by a trap you have a chance to know that the trap had been triggered. The chance is related to seeker's awareness.
There are 3 seeker classes:
Soldier
Speed: medium.
HP: medium.
Territory control: high.
Class type: zoner.
Difficulty: easy.

Soldier is a middle ground class with good territory control capabilities. His main power is lack of serious disadvantages. It makes soldier pretty good pick for those who are just starting to enjoy Work & Hide.
Stranger
Speed: high.
HP: low.
Territory control: medium.
Class type: trickster.
Difficulty: hard.

Stranger is light weight class. He is reliant on tracking down hiders using traps and deceiving them with his abilities.
Devastator
Speed: low.
HP: high.
Territory control: low.
Class type: tank.
Difficulty: medium.

Devastator is heavy class. He is the worst seeker in terms of finding hiders but if he finds one he is almost guaranteed to eliminate him. All of his abilities centered around head to head combat.
Anarchist
They start with the same equipment as rebels. Anarchists are given a number of individual tasks to complete. It is a class that can be chosen by hiders during preparation stage.
Betrayer
Hider that committed team kill get exiled from hiders and becomes betrayer. Betrayer has no way to win the game other than killing the seeker.